Gameplay Systems
Appearance
Systems index
- Combat: Classic-era combat math, resources, GCD, threat, leashing, death, food, drink, and recovery.
- Parties: Five-player grouping, shared tap rights, shared kill credit, XP bonuses, party chat, and shared instances.
- Guilds: Guild creation, ranks, roster management, invites, guild chat, and public-discovery roadmap requests.
- Trading: Nearby players stage items and copper; both sides accept; walking apart cancels.
- World Market: The Merchant runs player listings, purchases, cancellations, and collections.
- Duels: Friendly PvP challenges end at 1 HP.
- Ashen Coliseum: Ranked 1v1 arena with matchmaking, private arena instances, Elo, ladder, and leaderboard.
- Fishing: First professions slice: pole purchase, water checks, casting, and starter catch results.
- Mobile Play: Touch controls, joystick fixes, quest-log access, fullscreen polish, and launch-week mobile testing.
- Agents and Bots: Headless training environment, Codex/Claude agent culture, and anti-bot roadmap.