The Proving Shore
Appearance
Overview
The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line and, when you are ready, Ferryman Odo will see you across to the vale. You can also ring the bell to go to the vale directly.
Facts
| Level range | 1-2 |
|---|---|
| Hub | Dawnrest Camp |
| Biome | vale |
| Graveyard | -324, 58 |
Points of interest
- Dawnrest Camp
- The Old Pier
- The Practice Yard
- The Wreck Line
- The Gauntlet
NPCs
- The Merchant (NPC)
- Marshal Redbrook (NPC)
- Trader Wilkes (NPC)
- Apothecary Lin (NPC)
- Brother Aldric (NPC)
- Smith Haldren (NPC)
- Fisherman Brandt (NPC)
- Foreman Odell (NPC)
- Bursar Fernando (NPC)
- Card Master (NPC)
- Saul the Chronicler (NPC)
- Forgemistress Darva (NPC)
- Cook Marlow (NPC)
- Weaver Ottilie (NPC)
- Tinker Gizzel (NPC)
- Farmer Jessica (NPC)
- Brother Aldric (NPC) (4)
- FURY (NPC)
- Brother Halven (NPC)
- Warden Coalfast (NPC)
- Riftwatch Ollun (NPC)
- Quartermaster Edda (NPC)
- Mender Saul (NPC)
- Bellkeeper Tam (NPC)
- Frightened Nell (NPC)
- Riftwright Maelis (NPC)
- Wayfarer Bryn (NPC)
- Instructor Maren (NPC)
- Quartermaster Finch (NPC)
- Bursar Wick (NPC)
- Ferryman Odo (NPC)
- Warden Tam (NPC)
- Overseer Pell (NPC)
- Drillmaster Rook (NPC)
- Tidewarden Nel (NPC)
- Archivist Maelin Emberward (NPC)
- Maelin's Ember Projection (NPC)
- Quartermaster Bronn Emberward (NPC)
- The Pale Keeper (NPC)
- Drillmaster Hale (NPC)